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Grim dawn default weapon attack
Grim dawn default weapon attack











IF they however look into the issue, and iron it out, like add a functionality that with Skills the Character get into range of attacks automatically or rework the rightbutton that it can both (again optional as setting) “Move” and “default attack” and/or “Skill” you choose, than it would be an entirely different topic, and due the nature of setting up your own controls, you could than swap the functionality of the Rightclick to Leftclick and set forced move either to an different key or swap it with 5 etc. So i disagree to this Point if it comes down to “hurting” the game as a general topic, because if they would add for leftclick a option to have both move and default attack, it would be “hurt” the Game.

grim dawn default weapon attack

(Also i’ve to add, that even for Melee, default attacks is kinda worthless later on due there are defaul-attack replacer anyway) For an Game where Skillslots is part of the Building-Concept this thing is pretty crucial and needs to be considered. So if they would consider your “suggestion” they would need to either lock out one slot if they offer your suggested feature, or it would give some builds an unfair advantage over others. If they would (consider) to add the possibility, even if it’s only for the Default-Attack to have an Option for Both at one Button, it would be kinda unfair for most builds, because some Builds would’ve basically 6 instead of 5 attack / skills. Secondly there is also the Problem / Issue, that they Core of the Game is meant to work with 5 Skill-Slots. That happens also sometimes for Veterans, but can be frustrating for absolutely newbies.

grim dawn default weapon attack

There is a Reason why most (modern) ARPGs also offer an extra key for “Forced” Move, because Repositioning is a keypart for this Genre on higher Difficulty and Kiting is important for certain Builds too… but sometimes an Screen is too bloated due the mass of Enemies and visual effects, that there can quite often be missclicks or wonky movement controls which leads you in trouble or even dead. True Newcomers however could struggle with it. It might for us ARPG Veterans look Naturally that Leftclick have both Move and Attack, and other context-sensitive Features.

grim dawn default weapon attack

While i get where your Frustration comes from, due i myself “critiqued” it as first, i’d argue now against it due two Points:įirst of all, what you shouldn’t forget that this Game also Aims to be as easy accessable as possible for Newcomer Crowd. I don’t see any harm in making the toon walk into weapon range untill it attacks.













Grim dawn default weapon attack